- ABOUT THE GAME JAM -
This game was made in 15 days for the game jam Zombeez .


- WHAT DO YOU NEED TO DO -
Just click on things!
if you hover your mouse over the objects it will show a description of it does


- GAME CONTROLS -
LEFT MOUSE BUTTON - Click, Click, Click, Click


- ABOUT THE SHOP -
- Guns Tab:
Buy new guns spending coins.
- Drones Tab:
Unlock a drone to help you, and also upgrade your drones, you need to use coins for that.
- Automation Tab:
Are you tired of clicking on stuff? what about automating it?

- ABOUT THE PLAYER SKILL TREE -
Unlock new power-ups, but remember it uses Skill points,
you will get 1 skill point every time that you level up, it can be done by killing zombies

- ABOUT THE BOSS SKILL TREE -
Unlock new Zombie types, and eventually Kill the boss and Win the game
To use this tab you will need to have Zombie heads, which can be obtainable by killing zombies.

Published 2 days ago
StatusReleased
PlatformsHTML5
Authorvkaike2
GenreSimulation
TagsClicker, Idle, Incremental, Pixel Art, Zombies

Download

Download
Build_08.zip 10 MB
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Build_09.zip 10 MB
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Build_10.zip 10 MB

Comments

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Great game and we understand where the players confusion is coming from, we believe that the zombie spawning should have been automated. Right now is like playing against yourself... right?

Yep, my idea was to create a game where you could limit your own difficulty level, managing risk and rewards.

so if you want to beat the game fast you will need to play risky spawning more zombies than, you and hoping that you will not die.

if you are a beginner and are still learning you could spawn only a few zombies at a time to test things and understand what every upgrade does.

I believe that one of my biggest mistakes was to introduce every upgrade at the start. Would be better if I introduced them gradually, for example:
- unlocking the shop only when you collected X amount of coins.
- introducing the player skill tree only when you level up for the first time.
- showing the boss skill tree goal "kill the boss" when you open it for the first time.

21m38s took a bit to get the hang of it

Needs a quick intro to explain how to play the game, otherwise, not to bad!

I agree with you, it would be better if I introduced the mechanics one by one, instead of keeping them open all the time.

It would create a better sense of progression and a better explanation of what everything does.

Thanks for your feedback :)

This was a great game! Charming and well done. A bit tedious at first but it makes purchasing the automation feel really good. 

the levels cap at 18 which is 1 skill point shrot of maxing out the skill tree

(1 edit)

When I was developing the level system I had the idea that the player would have to choose between a "drone" playstyle or a "gun".

but looking back at this aspect of the game, I see that I didn't put much thought into it, the level cap is just arbitrary and it would make more sense to add enough levels to unlock the entire skill tree.

I will fix this after the game jam voting period.

I hope that this mistake didn't ruin your experience :) 


Poor introduction, I couldn't figure out how to kill the zombies until it was too late, clicking on a zombie would have made more sense, but having to click the guy in question to shoot the gun, on top of the wait time for each shot, I'll take a pass on this

Thank you for your feedback!
since the submission time isn't over yet, I will upload a new version where you can make the player shoot even when you click on the zombie :)

Don't worry about time, like many other idle games,  you can't lose on this game, if your character dies, it will respawn.

An issue I found within the skill tree, some are highlighted even after bought, if clicked when highlighted, even though you unlocked it prior like a "tier upgrade" it will take your skill point

Thanks for the quick update :3

Are you talking about the Player skill tree or the Boss skill tree?
I couldn't reproduce it.

Thanks again for giving it a second try to the game.

Player Skill Tree, it seems it bugs after going for one path then buying the "Tier Upgrade", you start upgrading the other path, then it assumes your next upgrade would be the "Tier Upgrade that you Bought Already", it's highlighted if you hover over it, purchasing it makes you lose the extra skill point you didn't need to spend on it since you purchased it for the other path previously, this works for all of the "Tier Upgrades" in the same manner of the Player Skill Tree

Additionally, sometimes I see the turret(s) shooting in the air sometimes, like at an angle where it'd shoot above the boss basically missing any shot from shooting upwards

Although short, yet cool game, I played it 3 times